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Currently designing AI-assisted workflows at Karbon.

I work at the seam between opaque systems and the people who have to trust them.

Complex workflows, high-stakes decisions, systems that need to explain themselves. The work lives in the uncomfortable middle. The option that got killed, the constraint that broke the first idea, the version that shipped knowing it was incomplete.

Selected work

The uncomfortable middle.

NDA · Company & product names changed across these projects. Decisions, research, and outcomes are real.

Since 2022
Designing with AI

AI at the edges.

Where AI shows up in the product, and where it shows up in how I work.

AI in my process

I use AI at every stage, just not the same way twice. Figma Make gets me the first rough shapes, fast and disposable, enough to tell if an idea has legs before I put real time into it. Claude does the research underneath it. Reading support threads, framing what the actual problem is, drafting copy before I have earned the right to write it myself. Then Claude again once a direction is real enough to build on. Back into Figma to polish, using Claude to get the pixels right, spacing, states, the edge cases a first pass always misses.

prompt used in tally sync error redesign
for each sync error type in the attached list: - plain-language cause (one sentence, no jargon) - the single action the user needs to take - two phrases to never use in the error message format as a table. be brutal about the "never use" column.
How I work

A few things I believe.

The polished version shows taste. The honest version shows judgment.

Get in touch

Let's build something
that just works.

Starting from a blank canvas, or untangling a workflow that's gone sideways, I'm always up for a good design problem. Or just a chat about films, photography, and why error messages are secretly the hardest thing to write.

I've always been a little obsessed with the moment right before things break, and how good design quietly steps in so they don't.

01 / How it started
I started out drawing. Doodles in the margins that turned into film posters for friends' short films in high school. Somewhere in there I realised that making something out of nothing was pretty much the only thing I wanted to do.
02 / The detour that wasn't
College was a happy mess of UX, filmmaking, and photography all at once. Each one kept teaching me the same lesson from a different angle: creativity only counts if it actually works for someone.
03 / What I believe
I'm a hopeless cinephile. World cinema taught me that the best stories pull you in without ever showing the strings, and that's exactly what I want my work to do. When storytelling and usability stop being two separate things, that's when software starts to feel human.
What I'm good at
UX ResearchDesign SystemsPrototyping Workflow DesignData VisualisationInteraction Design AI Feature DesignFilmmakingPhotography
Through my lenswhen I'm not pushing pixels
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